Unit Breakout.Renderer.Vcl

Description

VCL/GDI backend: cached sprites, persistent back buffer and HUD layering.

Source: src/Breakout.Renderer.Vcl.pas (line 2).

Uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Record TRenderMetrics CPU-side times in ms.
Class TGameRenderer Owns all sprite bitmaps and Buffer.

Functions and Procedures

function FormatGameScore(Value: Integer): string;
function GameMessage(State: TGameState): string;

Description

Functions and Procedures

function FormatGameScore(Value: Integer): string;

Formats with at least nine decimal digits; larger values are not truncated.

Source: src/Breakout.Renderer.Vcl.pas (line 50).

function GameMessage(State: TGameState): string;

Returns the localized overlay message, or an empty string for normal play.

Source: src/Breakout.Renderer.Vcl.pas (line 52).


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