Unit Breakout.Renderer.Vcl
Description
VCL/GDI backend: cached sprites, persistent back buffer and HUD layering.
Source: src/Breakout.Renderer.Vcl.pas (line 2).
Uses
- System.Classes
- Vcl.Graphics
- Breakout.Types
- Breakout.Presentation
Overview
Classes, Interfaces, Objects and Records
| Name | Description |
|---|---|
Record TRenderMetrics |
CPU-side times in ms. |
Class TGameRenderer |
Owns all sprite bitmaps and Buffer. |
Functions and Procedures
function FormatGameScore(Value: Integer): string; |
function GameMessage(State: TGameState): string; |
Description
Functions and Procedures
function FormatGameScore(Value: Integer): string; |
|
Formats with at least nine decimal digits; larger values are not truncated. Source: src/Breakout.Renderer.Vcl.pas (line 50). |
function GameMessage(State: TGameState): string; |
|
Returns the localized overlay message, or an empty string for normal play. Source: src/Breakout.Renderer.Vcl.pas (line 52). |
Generated by PasDoc 1.0.4.