All Constants

Name Unit Description
BrickFadeDurationMs Breakout.Presentation

Default duration of the image left by a destroyed brick, in ms.

CampaignLevelCount Breakout.Levels

Number of available boards; LevelCount may select a prefix of them.

DebugRefreshSeconds Breakout.Presentation

Diagnostic refresh period, independent of painting and simulation.

FixedDeltaSeconds Breakout.Types

Simulation quantum: 120 steps per simulated second.

LogicalFieldHeight Breakout.Types

 

LogicalFieldWidth Breakout.Types

Shared logical field dimensions, independent of client pixels or DPI.

MaxElapsedSeconds Breakout.Types

Maximum elapsed time accepted by one loop callback; excess is recorded.

MaxImpactsPerStep Breakout.Types

Collision-iteration budget; unresolved remaining time is discarded.

MaxStepsPerCallback Breakout.Types

Work budget against unbounded catch-up after a stalled callback.

PositionEpsilon Breakout.Physics

Spatial tolerance and post-contact separation in logical units.

ScoreCountIntervalMs Breakout.Presentation

Default interval per score increment, in ms: 5 ms means 200 points/s.

ScoreCountStep Breakout.Presentation

Default number of points per logical score increment.

SGameOver Breakout.Texts

 

SLevel Breakout.Texts

 

SLevelComplete Breakout.Texts

 

SLives Breakout.Texts

 

SPaused Breakout.Texts

 

SReady Breakout.Texts

 

SScore Breakout.Texts

 

SVictory Breakout.Texts

 

TimeEpsilon Breakout.Physics

Temporal tolerance for contact times in seconds.


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