All Constants
| Name | Unit | Description |
|---|---|---|
| BrickFadeDurationMs | Breakout.Presentation | Default duration of the image left by a destroyed brick, in ms. |
| CampaignLevelCount | Breakout.Levels | Number of available boards; LevelCount may select a prefix of them. |
| DebugRefreshSeconds | Breakout.Presentation | Diagnostic refresh period, independent of painting and simulation. |
| FixedDeltaSeconds | Breakout.Types | Simulation quantum: 120 steps per simulated second. |
| LogicalFieldHeight | Breakout.Types |
|
| LogicalFieldWidth | Breakout.Types | Shared logical field dimensions, independent of client pixels or DPI. |
| MaxElapsedSeconds | Breakout.Types | Maximum elapsed time accepted by one loop callback; excess is recorded. |
| MaxImpactsPerStep | Breakout.Types | Collision-iteration budget; unresolved remaining time is discarded. |
| MaxStepsPerCallback | Breakout.Types | Work budget against unbounded catch-up after a stalled callback. |
| PositionEpsilon | Breakout.Physics | Spatial tolerance and post-contact separation in logical units. |
| ScoreCountIntervalMs | Breakout.Presentation | Default interval per score increment, in ms: 5 ms means 200 points/s. |
| ScoreCountStep | Breakout.Presentation | Default number of points per logical score increment. |
| SGameOver | Breakout.Texts |
|
| SLevel | Breakout.Texts |
|
| SLevelComplete | Breakout.Texts |
|
| SLives | Breakout.Texts |
|
| SPaused | Breakout.Texts |
|
| SReady | Breakout.Texts |
|
| SScore | Breakout.Texts |
|
| SVictory | Breakout.Texts |
|
| TimeEpsilon | Breakout.Physics | Temporal tolerance for contact times in seconds. |
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