All Types
| Name | Unit | Description |
|---|---|---|
| TBrickKind | Breakout.Types | Stable identities; scoring and sprite selection live in Breakout.Bricks. |
| TGameCommand | Breakout.Types | Input intent, independent of keyboard bindings or VCL events. |
| TGameState | Breakout.Types | Explicit lifecycle; only gsPlaying advances through normal Step calls. |
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