All Units

Name Description
Breakout.Bricks

Explicit block classification: identity, original sprite index and points.

Breakout.Game

Game rules and earliest-contact resolution, without VCL or OS clocks.

Breakout.Levels

Three fixed formations with seeded height-weighted classes and premium spacing.

Breakout.Loop

Fixed-step accumulator with bounded catch-up and explicit diagnostics.

Breakout.Physics

Continuous circle sweeps and velocity response in logical coordinates.

Breakout.Presentation

Read model, time-driven feedback and uniform logical/client transform.

Breakout.Renderer.Vcl

VCL/GDI backend: cached sprites, persistent back buffer and HUD layering.

Breakout.Texts

Player-facing resource strings, separated for future localization.

Breakout.Types

Value types, logical units and simulation budgets shared by the engine.


Generated by PasDoc 1.0.4.