All Units
| Name | Description |
|---|---|
| Breakout.Bricks | Explicit block classification: identity, original sprite index and points. |
| Breakout.Game | Game rules and earliest-contact resolution, without VCL or OS clocks. |
| Breakout.Levels | Three fixed formations with seeded height-weighted classes and premium spacing. |
| Breakout.Loop | Fixed-step accumulator with bounded catch-up and explicit diagnostics. |
| Breakout.Physics | Continuous circle sweeps and velocity response in logical coordinates. |
| Breakout.Presentation | Read model, time-driven feedback and uniform logical/client transform. |
| Breakout.Renderer.Vcl | VCL/GDI backend: cached sprites, persistent back buffer and HUD layering. |
| Breakout.Texts | Player-facing resource strings, separated for future localization. |
| Breakout.Types | Value types, logical units and simulation budgets shared by the engine. |
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