Unit Breakout.Types
Description
Value types, logical units and simulation budgets shared by the engine.
Source: src/Breakout.Types.pas (line 2).
Overview
Classes, Interfaces, Objects and Records
| Name | Description |
|---|---|
Record TBall |
X/Y are the top-left of the bounding square; Size is the diameter. |
Record TPaddle |
Logical bounds of a horizontal capsule. |
Record TBrick |
One axis-aligned solid. |
Record TGameConfig |
Physical dimensions/speed in logical units and seconds; paddle angles in degrees. |
Record TGameSnapshot |
Detached state returned by TGame.Snapshot. |
Record TSeededRandom |
Local deterministic LCG, independent of the global Random state. |
Functions and Procedures
function GameStateName(State: TGameState): string; |
Types
TGameState = (...); |
TGameCommand = (...); |
TBrickKind = (...); |
Constants
LogicalFieldWidth = 688; |
LogicalFieldHeight = 453; |
FixedDeltaSeconds = 1.0 / 120.0; |
MaxElapsedSeconds = 0.1; |
MaxStepsPerCallback = 12; |
MaxImpactsPerStep = 8; |
Description
Functions and Procedures
function GameStateName(State: TGameState): string; |
|
Stable diagnostic name, independent of player-facing translations. Source: src/Breakout.Types.pas (line 95). |
Types
TGameState = (...); |
|
Explicit lifecycle; only gsPlaying advances through normal Step calls. Values
Source: src/Breakout.Types.pas (line 13). |
TGameCommand = (...); |
|
Input intent, independent of keyboard bindings or VCL events. Values
Source: src/Breakout.Types.pas (line 15). |
TBrickKind = (...); |
|
Stable identities; scoring and sprite selection live in Breakout.Bricks. Values
Source: src/Breakout.Types.pas (line 17). |
Constants
LogicalFieldWidth = 688; |
|
Shared logical field dimensions, independent of client pixels or DPI. Source: src/Breakout.Types.pas (line 8). |
LogicalFieldHeight = 453; |
|
This item has no description. Source: src/Breakout.Types.pas (line 9). |
FixedDeltaSeconds = 1.0 / 120.0; |
|
Simulation quantum: 120 steps per simulated second. Source: src/Breakout.Types.pas (line 71). |
MaxElapsedSeconds = 0.1; |
|
Maximum elapsed time accepted by one loop callback; excess is recorded. Source: src/Breakout.Types.pas (line 73). |
MaxStepsPerCallback = 12; |
|
Work budget against unbounded catch-up after a stalled callback. Source: src/Breakout.Types.pas (line 75). |
MaxImpactsPerStep = 8; |
|
Collision-iteration budget; unresolved remaining time is discarded. Source: src/Breakout.Types.pas (line 77). |
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