Class TGamePresentation
Unit
Declaration
type TGamePresentation = class(TObject)
Description
Owns a copied snapshot, bounded fade slots and a displayed score. Sync/Advance mutate presentation; painting only reads. No VCL or OS clock.
Source: src/Breakout.Presentation.pas (line 47).
Hierarchy
- TObject
- TGamePresentation
Overview
Methods
| Public | constructor Create(const Config: TVisualConfig); |
| Public | procedure Reset(const Snapshot: TGameSnapshot); |
| Public | procedure Sync(const Snapshot: TGameSnapshot); |
| Public | procedure Advance(ElapsedSeconds: Double; Frozen: Boolean); |
| Public | function FadeOpacity(Index: Integer): Double; |
Properties
| Public | property Snapshot: TGameSnapshot read FSnapshot; |
| Public | property DisplayedScore: Integer read FDisplayedScore; |
| Public | property FadeCapacity: Integer read GetFadeCount; |
| Public | property Fades[Index: Integer]: TBrickFade read GetFade; |
| Public | property HasPending: Boolean read GetPending; |
Description
Methods
| Public | constructor Create(const Config: TVisualConfig); |
|
Validates positive finite durations and a positive count step. Raises Source: src/Breakout.Presentation.pas (line 61). | |
| Public | procedure Reset(const Snapshot: TGameSnapshot); |
|
Copies state, clears fades/debt and sets displayed score to actual score. Source: src/Breakout.Presentation.pas (line 63). | |
| Public | procedure Sync(const Snapshot: TGameSnapshot); |
|
Copies state and detects active-to-inactive brick transitions. A new board clears old fades while preserving score debt; restart should explicitly call Reset. Source: src/Breakout.Presentation.pas (line 67). | |
| Public | procedure Advance(ElapsedSeconds: Double; Frozen: Boolean); |
|
Advances fade ages and score using elapsed time, with arithmetic catch-up bounded by the target. The caller applies any elapsed cap. Raises Parameters
Source: src/Breakout.Presentation.pas (line 73). | |
| Public | function FadeOpacity(Index: Integer): Double; |
|
Returns linear opacity in [0,1], or zero for an inactive fade. Source: src/Breakout.Presentation.pas (line 75). | |
Properties
| Public | property Snapshot: TGameSnapshot read FSnapshot; |
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This item has no description. Source: src/Breakout.Presentation.pas (line 76). | |
| Public | property DisplayedScore: Integer read FDisplayedScore; |
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This item has no description. Source: src/Breakout.Presentation.pas (line 77). | |
| Public | property FadeCapacity: Integer read GetFadeCount; |
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This item has no description. Source: src/Breakout.Presentation.pas (line 78). | |
| Public | property Fades[Index: Integer]: TBrickFade read GetFade; |
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This item has no description. Source: src/Breakout.Presentation.pas (line 79). | |
| Public | property HasPending: Boolean read GetPending; |
|
True while score debt or any active fade still needs visual time. Source: src/Breakout.Presentation.pas (line 81). | |
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